Cyberpunk Baroque Bust - WIP 02

Work In Progress / 05 August 2019

Latest progress for my Cyberpunk Baroque Bust, high res is pretty much finished and I've been working on the hair and low poly.

For this render it is the all high-res except the hair, there is some polypaint on the face to make it look a little bit nicer than a flat color. The goal is to try and understand what I've shooting for a final render and get a feel of how it's working, this is normally something I save for the very end, however I think it's created a lot of problems for me in the past.


The final high res model, I'm a big fan of using Substance for smaller surface details as I generally find it faster and easier to work with.


Closeup of the baroque details, I'm pretty happy with how they came out, it's about 6 different pieces arranged in various ways and modified to fit whatever shape it needs to be on.


A better view of the low poly hair, the hair strands where generated using HairTG for Substance Designer, it's pretty fast, easy to use and a good way to get your feet wet with Substance Designer if you want to learn it. There are some areas on the facial hair that needs more work, however I'm going to work on the skin texture before I make further adjustments as that could help with breaking it up.