Resume PDF
Objective
To acquire a position within the game industry, and to further develop my skills as a 3d and 2d character artist.
Skills
Low and high poly 3D models using 3D Studio Max and Zbrush
Concept ideation, digital painting and 3d textures using Photoshop
Engine work using UDK
Experience
Game Production Team - Dark Places 7/2010 to 9/2010
Assisted with a quarter long project as Consultant, and also a Character Lead for the start of a year long project. Responsible for organizing and giving out tasks using SCRUM.
Game Production Team - Etrius Project 1/2010 to 6/2010
Managed a team for a quarter long project as Character Lead, and was responsible for attending meetings, giving and receiving feedback etc. Created the concepts and models for the main character Verona. Goal was to create a sizzle video at the end of the quarter showcasing the student's skills. Project allowed created a solid understanding of the Max to UDK pipeline.
Advanced Level Design - Hollow Core 1/2010 to 3/2010
Assisted in the creation of level assets and concepts for a group Unreal 3 mod.
Special Projects - Cinder Project 10/2008 to 12/2008
Assisted in the creations of level assets for a full scale mod project being developed for Unreal 3.
Education
Art Institute of Pittsburgh - Game Art and Design B.A. 2007-2010
