Designer by day, Character Artist by night; my name is Alexandra Jackson and I aspire to get into the games industry.

You can email me at alemja@gmail.com and find me on deviantArt, Polycount and Google+

ArenaNet Art Test 2012 Beauty

ArenaNet Art Test - 7,499 Tris

For the ArenaNet Art Test

1024 x 1024 Diffuse, Specular, Normal and 1-bit Opacity

Photoshop, 3DS Max, Zbrush, Xoliulshader II

ArenaNet Art Test 2012 Wires ArenaNet Art Test 2012 Textures
Garrus Vakarian Beauty

Garrus Vakarian - 1,482 Tris

Personal Project

1024 x 1024 Diffuse and Opacity

Photoshop, 3DS Max

Garrus Vakarian Construction
Tron Bonne Beauty

Tron Bonne Brawl - 10,340 Tris

Recreation of Tron Bonne from Marvel vs Capcom 2 for the Polycount Brawl Competition

2048 x 2048 Diffuse, Spec and Normal

Photoshop, 3DS Max, Xoliulshader

Tron Bonne Wires Tron Bonne Textures

Resume PDF

Objective

To acquire a position within the game industry, and to further develop my skills as a 3d and 2d character artist.

Skills

Low and high poly 3D models using 3D Studio Max and Zbrush
Concept ideation, digital painting and 3d textures using Photoshop
Engine work using UDK

Experience

Game Production Team - Dark Places 7/2010 to 9/2010

Assisted with a quarter long project as Consultant, and also a Character Lead for the start of a year long project. Responsible for organizing and giving out tasks using SCRUM.

Game Production Team - Etrius Project 1/2010 to 6/2010

Managed a team for a quarter long project as Character Lead, and was responsible for attending meetings, giving and receiving feedback etc. Created the concepts and models for the main character Verona. Goal was to create a sizzle video at the end of the quarter showcasing the student's skills. Project allowed created a solid understanding of the Max to UDK pipeline.

Advanced Level Design - Hollow Core 1/2010 to 3/2010

Assisted in the creation of level assets and concepts for a group Unreal 3 mod.

Special Projects - Cinder Project 10/2008 to 12/2008

Assisted in the creations of level assets for a full scale mod project being developed for Unreal 3.

Education

Art Institute of Pittsburgh - Game Art and Design B.A. 2007-2010