Sci-fi Armor Wip

Work In Progress / 27 July 2020

Currently working on some armor and trying out a couple of workflows. For this project I'm looking to go medium to high-ish poly and use decals/substance to get smaller details.


I wanted to test how things worked on the helmet first, since it's a smaller area I can focus on. I'm kind of happy with how the decals managed to bake down. Textures done in Substance painter and render is done in Marmoset


Current WIP of the full body with all parts blocked in. The helmet is farther along than the rest as it's the piece I'm using to figure out the workflow.


The layout of the decals in Blender using DecalMachine, it is very intuitive and really recommend it. It has made iterating and figuring out some of the small details a lot faster.